I designed and ideated the Sphere fitness app, with an emphasis on motivation and goal-setting.
Summary
Tools Used
Sketch, InVision, Miro, Marvel App
My Role
UX/UI Designer
Researcher
Timeframe
3 Months
Challenges
Find a way to create an easy-to-understand fitness app that appeals to beginner and intermediate users
Create a basic social media feature to keep users connected to each other for support and motivation
Use rewards and basic gamification to keep users engaged and turn exercise into a lifestyle/habit
Process
Conduct 5 rounds of user interviews with beginning and intermediate fitness users to discover their motivations
and current tracking methods for idea generation
Perform 3 rounds of guerilla, moderated and unmoderated user testing to iterate on my idea throughout the development process
Utilize basic color theory and visual design skills to create a UI style guide and ensure a consistent look and feel while working on my prototype
Work alongside my design mentor, implementing feedback over the three-month design process
What's Next?
Develop the social feature even more with community challenges and
peer-to-peer competition based on user levels
Collect user feedback on preferred reward types to keep them engaged
Work with developers to build out Sphere's daily gamification features